How to play Alkemor’s Tower
Alkemor’s Tower is a five reel, three row and 243 ways to win NZ online pokie. This means that there is no standard payline structure and that winning combinations can be achieved if you have matching symbols in adjacent reels from left to right. All symbols are theme-related and include Alkemor the wizard, a green crystal, a gold ring, coloured gems, a pile of coins, a toadstool, a scroll and a set of scales. There is surprisingly no wild symbol in this game but there is a spellbook that appears on the first, second, fourth and fifth reels while four elemental spells may appear on the third reel.
Scatter symbol: Yes
Wild symbol: Spell Book
Progressive Jackpot: No
Coin value: 0.02 to 2.00
Min bet: $3.00
Max bet: $150.00
Number of coins: 1-10
Before you start playing, you must set your betting range by clicking on the ‘Choose Coin’ button. The coins size range from 0.02 to 1.00. The ‘Bet Level’ is used to determine the number of coins you want to bet per line, while ‘Select Lines’ sets the number of lines. Once you are ready, press ‘Spin’ and the reels will be set in motion.
The free spins feature is triggered when you land spell books on the first and second reels or a book or vine bound book on the third reel. You will receive between 10 and 15 free spins for triggering the feature. The two free spins versions offer separate bonus features:
The Vine/Nature Floor – Landing this symbol on the third reel and it will eat its neighbours, awarding cash prizes for each
Bound Book/ Celestial Floor – Land a black hole on the second or fourth reels and it will eat its neighbours and award a cash prize for each.
Graphics and Sound
Created by Betsoft, this game features the striking and colourful imagery that the software provider is known for. All visuals are eye-catching and bold, while the magical soundtrack adds a sense of wonder and excitement to your entire experience.
The game features an exciting extra feature that is triggered when you land spell books on reels one and two and one of the elemental symbols on the third reel. Landing even more spellbooks will enhance the effects of each spell, which plays out in the following way:
Water Spell – All spells and elemental symbols become wild but not any books on the first reel, which turn into a random symbol.
Earth Spell – All spell books and elemental symbols on the second to fourth reels become wild and all symbols are replaced by new symbols.
Air Spell – All spell books and elemental symbols on reels 2 to 4 become wild and rearrange themselves into new positions.
Fire Spell – All spell books and elemental symbols appearing on the second to fourth reels become wild and more wilds are added.
There is also the option to gamble your wins to double or quadruple your wins. Simply guess the correct colour of the face-down card to double your bet, or guess the correct suit to quadruple your bet.